A downloadable game for Windows and Linux

Explore a dark world where danger is around every corner, where people serve higher entities without really knowing why.

Talk to strangers, fight the monsters while your symbiosis with a forgotten goddess benefits you both.

fliksx: Programming, Story, Game Design

ItsYiun: 2D Art, UI, Character Design

osettr: 2D Art, Level Design, Animations

dori2k: Programming, Audio, Music

SkirtsFloorer: 3D Art

------------ Used content disclosure
Health Pickup by KeshaFilm -- https://freesound.org/s/471834/ -- License: Creative Commons 0

Nigerian Dwarf Buck Goat by satoristudios3 -- https://freesound.org/s/677220/ -- License: Creative Commons 0

Owl.wav by Rehanjo -- https://freesound.org/s/593603/ -- License: Creative Commons 0

Wet Spell shoot by Bertsz -- https://freesound.org/s/524305/ -- License: Creative Commons 0

Pixel Operator Font -- License: Creative Commons 0

Free fantasy 200 SFX pack -  https://tommusic.itch.io/free-fantasy-200-sfx-pack

Exterior Ambience Collection Free - https://kiritomusic.itch.io/exterior-ambience-collection-free

16 FREE Woosh SFX - https://hazardpay.itch.io/16-free-woosh-sfx

NOTE: build8 was uploaded on the jam

Updated 1 hour ago
Published 6 days ago
StatusReleased
PlatformsWindows, Linux
Authorsfliksx, dori2k, osettr, SkirtsFloorer, ItsYiun
GenreRole Playing
TagsAction RPG, Magic, No AI, Singleplayer
Average sessionA few minutes
LanguagesEnglish
ContentNo generative AI was used

Download

Download
build8_win.zip 49 MB
Download
build14_win.zip 48 MB
Download
build14_linux.zip 48 MB

Comments

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(1 edit)

ok i finally got the spells to work
double shift should be just two bubbles shift, shift
also don't use shift and space,
they are way to hard to press when you have hands on wsad and mouse...

use "q" and "e"


also dialogue skip button should display full text, then skip if pressed again
i skipped multiple dialoguies that were showing up too slowly
and couldnt skip replayed ones like shrine and village before encounter scene.. 

also fix hitting anim direction

it often swapped to left that was annoying as enemies appear on right

also background elements like trees fully cover character on some routes

we’re in a process of adjusting the spells plus giving the player a feedback that pressing keys during the sequence worked. for us shift and space makes the most sense because it was designed in a way that the player could cast the spell while moving (your pinky should be on the shift while thumb should be pressing space). we’re also about to fix the bug with the player turning to the different direction. the dialogue is also still about to be adjusted and we will think about changing the placement of the foreground elements. thank you for your feedback we will consider it in the future changes :>>

rage quit

skills dont do anything and i have really low hp, i want to heal, i press one, something appears but my hp is still low

shield same thing

no counterplay in fights, i just spam attack and get hit

when i die popup has quit to menu in the center and i go back to menuby mistake

and get unskippable cutscene again...

hi! sorry for your poor experience, for the spells to work you have to complete the qte sequence, the "something" that appears after you press 1, 2 or 3.


also, do you mind sharing your screen specs? as everything might be just a ui scaling issue, for which we are terribly sorry and will try to fix in the nearest time. =(

(1 edit) (-2)

i pressed shift but it didnt do anything
what is double?
i think this QTE system needs more explanationi see this popup on the screen but i dont know what to press

game seems interesting so its frustrating i cant progress

hii! you just have to click the keys that appear in the blue circle above your character after activating a spell (through clicking 1,2 or 3. You shouldn’t rush the process because it might ruin the sequence (unless it says double, then you need to repeatedly press shift two times). this is why I would advise you to use spells before you attract a huge swarm of enemies because it will give you more freedom to get the sequence right. when I played I managed to lure them one by one even when they were grouped. Hope this helps! let us know if you have any more questions :> we as a team are also in a process of patching the game so thank you for the feedback

(1 edit)

also i hight recomment patching
- adding soem skip for first talk
- moving quit on death screen to top left corner so you dont press it accidentaly when spamming attack during combat